The UCD game is structured in 4 sections mimicking a standard user-centered design project: defining the users, analyzing the users’ characteristics, designing and evaluating the designed artifact. The last station – evaluating the process – requires the participants to look back on the three previous stations and reflect their design process.
Teams are created on the spot and, ideally, each team has 3-4 participants with different backgrounds. One of the game organizers is in charge of debriefing each team by explaining them the goal and setting of the game and the design problem that they will have to solve.
Teams tend to need up to 2 to 3 hours to go through the game.
Download the materials for each station as a guide.